From pixel to database: complete applications, not pretty prototypes.
When a business needs more than a website (bookings, client areas, field operations, in-app payments) it needs an application. And a real application is not just the screen the user sees: it is the back office that manages it, the API that serves it, the database that sustains it and the integrations that connect it to the rest of the business. We build the complete system.
We develop for web and mobile with the same team that designs, which means the user experience doesn't get lost in translation between design and code. Fast, intuitive apps ready for any device, published on the App Store and Google Play when the project calls for it.
Before writing the first line there is a question we always ask, and it saves a lot of money for those who take it seriously: does this really need to be an app? If users will only use the service once a month, a web application that runs in the browser is enough, costs less and skips store approval. A native app is justified when you need frequent use, notifications, camera, GPS or offline operation. We tell you which case you are in, even when the answer means less work for us.
Great Sports shows how far this goes: padel court booking in the app, instant payment and a QR Code that physically opens the courts' doors: software touching the real world. ReCURSO, for AAUM, puts academic transport in the pockets of thousands of students, with trip purchases, QR Code validation and management software on the union's side.
In both cases, the pattern is the same: simplicity on the user's side, full control on the business's side. That is the measure of a good application.
It is the service with the widest price range, because an app is always a system and not a screen. What weighs most is the back office, the integrations and the number of different user roles. Once we understand what the app has to do, we give a fixed figure broken into phases, so you can decide where to stop.
Yes, and usually from the same codebase, which cuts cost and keeps both versions identical. When a project demands performance or platform-specific features, we build native for that case.
A first usable version typically takes 3 to 5 months. Publishing itself takes days, but Apple and Google review can send the process back over policy details; we handle that and account for it in the timeline.
Yes, and it is better that way: developer accounts should be in your company's name so the app is yours and does not depend on us. We help you create them and handle all publishing from there.
There is, and it is not optional. Apple and Google release new operating system versions every year, and an app without maintenance stops working or gets pulled from the stores. The maintenance plan covers those updates, fixes and small improvements.
It depends what the app does. We can store data on the phone and sync when the connection returns, which is essential for field teams or for tickets that have to be validated where there is no signal. It is a decision to make early, because it changes the architecture.